![]() I could beat high level monsters just by poisoning it and then throwing all my creatures under the bus until the enemy eventually died over time. There are a lot of cool things you are adding, like the team synergy, but I rarely get to experience it because of how quickly things die. Similar to above, the combat isn't often long enough for more interesting tactics to take place. I like that type differences seem heavily rewarded. I like that I don't have to worry about PP. Either allowing it earlier or fixing the grindiness would probably help a lot here. I'll talk more about breeding later, but for such a core mechanic to the game, it felt like it came in too late. I think the Body Tackle move is a big culprit here. Unless I overlevel my monsters, there is a good chance that a single random spawn can team kill me because it always attacks first and always one shots even when there isn't a significant level difference between me and them. ![]() ![]() I think one of the main problems is with how speed works in combat (I presume). I agree with others that it is a bit too grindy. It felt more like exposition than a real person who lives in this world. It felt often that the characters spoke in non-flowing speech and not believable transitions. I think having another writer look at it would be really helpful. Story/Dialogue: I am intrigued by the story, but the dialogue writing could use some work. The bank UI could be improved, it felt like a real hassle to switch items around by having to go through menu items left to right, especially when there is no indicator of where you are selecting. Sometimes the controls setting menu stays overlaid on the game, I think it happens if you unpause while still in that window. Accidentally toggling the party menu in the farm breaks a lot of things Cannot inspect monster in party when in farm view, defaults to selecting first monster in farm. Doing a loop around the kingdom counter clockwise allows you to re-enter the city while the game still thinks you are outside, letting monsters spawn in the city and even in buildings you enter. Hatching eggs with full party often led to the monster being lost to the ether. A lot got addressed in the last patch, great job! It may seem harsh, but it's only because I really want this to be the best it can be. I like where you are going with this game, but I do have some criticisms.
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